"Working with Benedict was simply the best experience a developer can have. His music shaped the way OMNO looks today and is a major part of the game. Collaborating with him felt like a creative extension of my brain. He's professional, on point, delivers in time, respects feedback and has all the qualities you would expect from a top level composer. On top of that you get a highly motivated, personally invested business partner who puts so much more into it if you let him. Would I work with him again? Yes! I hope he'll be available for my next project!"
Jonas Manke, developer of Omno
"To say Benedict Nichols delivered an exceptional score and sound for the Falconeer is an understatement. Benedict has been a creative partner in enhancing the feel of the game, the moods and central messaging through music and sound. I don’t think I’ve ever met a more hard working and involved individual in over two decades of game development, and that translates into intense collaboration and award winning, genre busting musical compositions for the Falconeer. Something I am in awe of and extremely grateful for, I would highly recommend Benedict and look forward to his musical brilliance where I have the good fortune to experience it."
Tomas Sala, developer of The Falconeer
"Benedict really got what I was wanting and took it way further than I could have dreamed of. The music is one of the high points of the game, and that wouldn’t have happened without him."
Sam Barham, Balancing Monkey Games
Title: Ciatastronauts!
Platform: Steam, Xbox, PS4, Switch
Release Date: 28th Sept. 2018 (Switch to follow)
A Frantic and fun take on couch co-op! FTL meets Overcooked as you work together to keep your ship running, destroy the enemy and hopefully not kill each other!
Services: In-game music: Main theme and gameplay soundtrack.. Not the trailer music.
SEE MUSIC PAGE FOR MORE PLAYLISTS OF DIFFERENT STYLES, DEMOS AND CASUAL GAME MUSIC
PROJECT HIGHLIGHT
Title: Ayo: A Rain Tale
Platform: PC/Mac - Steam/MacApp Store
Release Date: TBC
https://www.ayothegame.com/#home
2D Platformer highlighting the plight of millions in Sub-saharan Africa who have to walk miles every day to collect 40 pounds of water. Guide Ayo through a mystical experience as she fetches water for her family.
Services: Sound design, Music, Audio Integration, Trailers audio and additional editing.
PAST PROJECTS
CLICK IMAGES FOR MORE INFO
Composed all in-game music (including main theme, cinematics etc) and some of the trailers.
Composed game soundtrack
Composed trailer music for successful Kickstarter fundraiser.
Composed all in game music
Provided all music and most of the sound design, overseeing implementation.
Services - audio direction, creation of all audio assets and overseeing implementation. Check out the soundtrack!
Services - Creation of adaptive soundtrack and additional sfx.
Services - Original music for successful Kickstarter trailer and game tutorials.
Services - Music, sound design and mixing for trailers. Adaptive music and sound design for in game. VoiceOver Talent management.
Services - complete soundtrack composition and production.
Services - In-game music and some sfx (Not including cutscene audio).
Fantasy music package in the style of Skyrim OST, available on the Unity Asset Store.
Services - creation of all audio assets and directing implementation
Services - last minute music replacement
Apple Multiplayer game of the year 2013. Services - creation of all music and nearly all sfx.
Services - creation of all audio assets and directing implementation. Full interactive 1.5 epic score. Check out the soundtrack page!
Services - creation of all audio assets.
Services - Sound design overhaul and implementation during Early Access stages.
Services - Music
Services - additional last minute music
TESTIMONIALS
"Professional, reliable, talented. A game dev dream come true!"
Dave Toulouse / Developer / Machine 22
"Benedict...out-freaking-standing. Compelling and unobtrusive sound design which works incredibly well with the orchestration, consistent and evolving energy, epic tone, looping friendly, I mean, you just hit these check marks incredibly well."
Alex Jarzebinski / Executive Director / BattleBards
"Ben's outstanding commitment and contributions to our game went beyond creating all the wonderful music themed for each of the 5 worlds and all the great sound effects. He is a very talented musician who is always "going the extra mile" by contributing ideas. Thanks for helping us make Color Guardians the best game that it can be!"
Claudio Pinto / CEO / FairPlay Labs.
"Ben scored Doom Warrior from start to finish and the results were quite simply breathaking. He turned our simple game into something that feels truly epic. He's a great guy who's easy to work with and always gets things turned around promptly. Couldn't have asked for a better composer!"
Neil Yates / Producer / Creaky Corpse Ltd.
"For I Am A Brave Knight, we needed really immersive music to enhance the experience. Ben absolutely nailed the feel we were looking for creating a beautiful atmosphere for the game."
Felipe Cartin / Producer / Tree Interactive
"Ben is a great audio magician. The audio he's created for my first two games has been of excellent quality and a perfect fit for the games. Ben is a great professional composer, he works quickly and, maybe more importantly, he cares about the final product."
Niclas Aberg / Developer / Totobe Games Ltd.